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WITHOUT DARKNESS  (ONGOING)

Without Darkness is the Call of Duty killer of the 2020's!​

 

Okay not really, but it is a really cool COD inspired FPS created by myself and George Wood, with my focus being on creating 4/5 of the in-game levels, entire narrative, as well as the accompanying design documentation.​The goal of Without Darkness is to invoke the feeling of the classic military-FPS campaigns, with linear, mid-scale levels, explosive set pieces, and a cheesy story to keep you entertained.

 

Primarily taking place in the fictional Al-Fakrah, the player takes control of Lt. Harkness, former mercenary, as he single-handedly topples an invading terrorist militia. The project is still in progress, but below are images of production.​ Beginning in the jungles of Colombia, Harkness and his team infiltrate a cartel smuggling depot, in the mission Copacabana. In mission 2, No Vacation, Harkness is thrust into an active warzone at an airport, before moving to a high-end shopping district for an explosive third mission, Black Friday. With intel in-hand, Harkness finds himself in a daring prison break-in, in Death Sentence, before arriving at the intense finale of Meltdown, with a nuclear plant under Siege!

Here's the pre-production document!: Pre-productionDocument​​

©2026 by Zac Thompson

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